Procedurally generate meshes with Godot 3.1 – different approaches
As I needed for my Godot 3.x addon I decided to test the different approaches that Godot offers to generate 3D meshes, so far (to […]
As I needed for my Godot 3.x addon I decided to test the different approaches that Godot offers to generate 3D meshes, so far (to […]
The Map Loader addon for Godot 3.0 is almos ready!
I’ve been working really hard on this, so please have a look.
As I’m playing around with Godot and meshes (programmatically generated meshes to be precise). I’ve found something that I believe is worth sharing. I have […]