As I needed for my Godot 3.x addon I decided to test the different approaches that Godot offers to generate 3D meshes, so far (to […]
So, instead of continuing the series of articles “Drupal 8 theming with bootstrap 3” I decided to switch to articles specific to an aspect of […]
Well, I’m in the theming development again, and I want my customer to be wondered by special FX, in this case alternating text, something like […]
Hey! Welcome back! Glad you’re interested in my work. So, this is the second part of a series of articles (don’t know how many yet), […]
Preparation Even before starting developing I needed a plan, I wanted to use a subtheme (or child theme), as creating one from scratch requires much […]
Since I’ve being able to compile Godot from my laptop i’ve being testing it as I want to re-write the GodotMapLoader plugin for this version […]
The Map Loader addon for Godot 3.0 is almos ready!
I’ve been working really hard on this, so please have a look.
As I’m playing around with Godot and meshes (programmatically generated meshes to be precise). I’ve found something that I believe is worth sharing. I have […]
3D maps, and their applications Generate 3D maps from anywhere in the world … what is it for? Well, besides being visually shocking, it can […]
Using maps in an application is pretty cool, as it allow to show data in a much more intuitive way. To do so there are […]